Tue

02

Feb

2010

LibNoise.Xna 1.0.0 released for Windows, Xbox 360 and Zune
Written by Administrator   
We have ported the popular C++ library libnoise to C# and optimized it for the use within the Xna Framework. LibNoise.Xna generates coherent noise maps based on a complex generator and operator module network. The generation process and the creation of heightmaps, normal maps and color maps are currently processed on the CPU, but we are working on a GPU-only version of the library to speed it up a little.

We also filed a new publication about BigBlackBlock Gamestudio and Brixx in the Press Lounge.
 

Mon

04

Jan

2010

Brixx released for PC and Xbox 360
Written by Administrator   
Brixx BoxToday 'Brixx' has been released for PC and Xbox 360 and is available via our digital distribution partner and on the Xbox Live Marketplace on your Xbox 360. We hope you like the game as much as we do and wish you lot of fun while playing it. The windows version is available for only 1.50 USD and the Xbox 360 version is on sale for only 80 Microsoft Points.

We would like to say thanks to all of our supporters on Facebook, Twitter and in the XNA Creators Club.

If you are keen on free serials and Xbox Live Marketplace codes, join our Facebook group or follow our tweets and stay tuned because we always have some to give away.
 

Tue

27

Oct

2009

XNA tech article in makingGames written by Marc André Ueberall
Written by Administrator   
makingGamesThe current issue of the German game developer magazine makingGames contains a six page technical article about implementing a flexible shading system in the Microsoft XNA Framework written by Marc André Ueberall. The article covers all aspects from the content pipeline to realtime rendering and SAS functionality. The techniques described in this article are very similar to the rendering process in our inhouse engine Elder.Core.

You can get the magazine here or become a subscriber here.
 

Sun

25

Oct

2009

Interview with Marc André Ueberall @ What's Up Android?
Written by Administrator   
www.whatsupandroid.comToday the first part of a series of interviews with Marc André Ueberall has been released at What's Up Android by the Android PR Gal Carmen Villadar. You can read the interview here.
 

Sat

15

Aug

2009

Interview with Marc André Ueberall
Written by Administrator   
ThumbnailWe have added an interview with Marc André Ueberall to the Press Lounge. The interview has been released in the Location Magazin Issue 28 on August the 7th 2009. Marc André Ueberall talks about {hi}rollerz and the future of BigBlackBlock Gamestudio. You can read the whole interview here.
 
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